Now, I have to admit that I have not played ToonWarz extensively. In fact I've barely scratched the surface of the first mission. That's because the controls on these games when moved to a mobile platform stink. On screen joysticks just don't cut it... I NEED my tactile feedback in order to do all of the things (move, look around, control a gun, jump and duck, ...etc) I'm required to do in these games. ToonWarz offers two control schemes and lets you use the accelerometer to aim or move. I used it for aiming and found it to be far less sensitive than I needed it to be even when I cranked sensitivity to the max.
The game itself is Polarbit quality every step of the way. In the first mission you land and have to find the supplies (armor and sniper rifle) that were dropped with you and went astray. The game holds your hand nicely and even I wasn't able to botch the easy task of finding them. Your sniper rifle is equipped with 5 shots and as soon as you turn the corner there's an enemy soldier firing at you. I suspect that the mission is of primary importance... i.e. don't waste time trying to pick off every enemy you see as I initially did, but instead focus on the task at hand and that's finding the keys.
So I head east and cross the river and now there's an endless stream of samurai dudes running at me slicing me to bits with knives. The graphics are great, but not detailed enough to know for sure... maybe they're clubbing me to death? This is as far as I made it into the game because being unprepared I use my equipped sniper rifle on these point blank targets and I had played for close to an hour at this point.
I don't think the controls are as bad as the game missing check points or mid level saves etc.
ReplyDeleteIts VERY frustrating to have to play through an entire level right from the beginning jusy because of the control scheme.
Nice game and VERY welcome but still needs perfecting.