Jan 26, 2010
Looking at this game on video doesn't do it justice. Gesturing numbers on the screen to 'shoot' the hearts just didn't sound that fun, but in playing the game it's actually quite enjoyable. I'm sure this game isn't going to appeal to everyone and given that I use my Android for casual gaming I wish it were harder (meaning that instead of simply trying to better my score I wish the game would come to an end sooner). As it is, you can keep playing and playing despite not doing very well scorewise.
The developers are mighty proud that this was written with native code using NDK 1.6. I wish they'd realize that consumers really don't care about that. Consumers just want good games and in the case of the Android Market I suspect they want them to be cheap, too. LoveCatch is about $4 (350 yen). However, the developers clearly knew what they were doing with their native coding skills as they smartly download the bulk of the game to the Android's SD card and use a minimal amount of its precious, internal memory.
The graphics? Beautiful. The sound? Mesmerizing. The animations? Smooth as silk. The controls? Fantastic! This is unquestionably a quality title as odd as it is thematically. Take a look at the following video and give it a try.
Click here for the YouTube video
by Alster at 2:30 PM