Feb 20, 2012

Osmos HD

Osmos HD is one of those hit iPad games that really should have made the leap to Android sooner. It's a game that is different from other games and, as with many of the top mobile games, takes advantage of the platform it's on. You see, I really think one problem some developers have with the mobile, touch screen platform is that they're still thinking like console developers and my advice would be that if one of your game decisions is how to get an on screen DPad going then you may be going down the wrong path. Sure, some games are good enough that we might want them despite being primarily console style games, but in many cases the top mobile games just don't work like that... at least not until the external, USB DPad becomes more standardized and that will only be for tablets / larger mobile devices.

But what about Osmos? The premise of Osmos is that you're a big, ball of matter that wants to put on some weight so you float around the screen absorbing smaller balls of matter and avoiding the larger balls that would have you for lunch. Movement is done by tapping behind your ball and taking advantage of the physics cliche that "objects in motion stay in motion", but movement costs energy so every tap actually reduces the size of your ball by a little bit. But that also means move a lot... lose a lot or perhaps I should say accelerate a lot means lose a lot.

The game, like many premium games, features an excellent tutorial and it guides you into the game at a not too fast, not too slow pace. You'll learn how to move, speed up and slow down the game, access the menu, and so forth with one, two, and three finger salutes and swipes. The game itself is then broken into an arcade based mode and a mission based mode. The arcade mode is a free for all of varying difficulty whereas the mission mode provides different objectives throughout the game play... objectives such as "become big", "gobble up that", or "become the biggest".

qrcodeGraphically, well, there's not too much going on here. It's not that the graphics are poor... it's just a matter of how far one can go when the goal is to create brightly colored balls of matter. The game does color code the balls such that you know red ones are bigger than you, you're a sky blue ball, and other sea blue ones are smaller than you. That's actually pretty important as you don't want to have to rely on a ruler in the midst of game play. The audio, however, is enchanting and beautiful and gives this game that therapeutic feel. This is a game that will lower your blood pressure and yet make you want to keep playing. It's not that intense, kill them all feel that a third person shooter induces in me, but rather that feeling of one with the universe.

You want more? I hate to give away much in the way of spoilers during a review, but an example of things to come as you play this game (as this is early) are green anti-matter balls. Absorb them and you get smaller so they are to be avoided.

Osmos is a different and special game and one I think everyone will appreciate. It's not new to me as I'd been playing it on my iPad on and off for a year or so, but it's great to have it on Android now, too. 5/5 stars for a game that may very well be in my top ten next time around. And if you're not ready to plunk down a couple of bucks for the game right now (it's on sale for $3 as I write this) there is also a demo available in the Market.

Feb 19, 2012

Anomaly Warzone Earth HD

Tower Defense games have been a genre to define mobile, touch screen gaming. With such a successful game style it was only a matter of time before someone would reverse the roles and put the player in charge of the attackers. At the same time, I have to wonder just how successful this can be. The attackers in a tower defense game follow a typically linear movement pattern and act in a brain dead manner that relies on an overrun through sheer numbers. Let's take a look...

The first thing I noticed in Anomaly Warzone Earth HD (abbreviated as just Anomaly from here on out) was the lengthy and polished intro with full video that really gets one ready for war. The startup tells you that this is going to be a first rate experience. Once you're at the main menu the game provides a solid tutorial to get you going. You are given a military objective and have to plot your path through the city. Furthermore, you are given some healing abilities. From there your units march and exchange fire with enemy units and as your units are weakened you basically drop healing 'zones' on the map and while your units are encompassed in these circular zones they will regenerate. You will also pick up more power-ups as you grind your way through the map and destroy enemy units. Ultimately there really wasn't much to it and I was left feeling disappointed. There has to be more, I thought...

As the game progresses you'll earn money and, as with the traditional tower defense model, there will be different types of defenses to push past. The game does stay loyal to the theme by making it so you don't have to wipe out every unit along the way and instead one just has to achieve an objective which may consist of simply reaching a destination point, knocking out a few specific units, or ... etc. With the money you earn the game does, in later stages, let you build your own army of units although it's not for awhile that you really gain any real control of that (i.e. if I have $350 and there are two units to choose from... one costs $100 and another $125 then I'm probably going to take 2 $125s thinking they must be a bit better and a $100... not too much choice). The game also adds, and this is probably the biggest thing, abilities to your arsenal as you play such as smoke screens which is the first extra ability you'll receive. I won't give away more than that as picking up new abilities is a good chunk of the adventure in playing this game. Finally, I should mention, that you can alter your path through the city at any time during the game play should you need to make an additional adjustment after your units are initially dropped onto the map.

On audio/visual alone this game is great. Units are nice and detailed. The map provides a beautiful 3D overview that you can scroll around on. The game also features different skill levels. I've focused on the easiest mode which is called Casual simply to make maximum progress in the game before penning a review.

qrcodeIn conclusion, Anomaly is a good game, but not a great game. I recall the feeling that the good tower defense games created and that was the immediate desire to play again and to beat previous efforts. I recall some of the issues... one being where I might play for half an hour, eventually lose, but have to do the half hour again to get to the 'challenge'. Anomaly certainly doesn't suffer from that with its bite size missions that might take 5 minutes to complete (making it an excellent mobile game). However, Anomaly doesn't have the extra oomph that really draws me in. I've been playing it for the past few days and it's been enjoyable and is an excellent job at reverse tower defense... I'm just not convinced tower defense should be reversed. 4/5 stars for good, but not great. At $4 it's among the more expensive Android Market games. It's ashame there's not some sort of demo to give people a better taste of this game before they must buy it as I'm sure there are many that will really enjoy this one, but it's not going to be for everybody.


Feb 13, 2012

The Humble Bundle

If you're a PC and Steam enthusiast then you've probably seen these charity, indie bundles before, but this one is different as it includes Android and several smokin' hot games such as Osmos and World of Goo. Basically donate, and I use that word loosely, an amount greater than the average dontation (a little over $6 right now) and you'll receive DRM free copies of these games for Android, Mac, Windows, and Linux. I feel more like a thief than a supporter of charity...

Visit The Humble Bundle for more info.

Feb 11, 2012

NFL Kicker!

This year was my first year in three decades that I didn't watch the Super Bowl. I'm tiring of pro sports on many fronts. First, the players have little resemblance of the cities they represent. So New York wins the Super Bowl... what does that mean? It's not like New York has the best athletes or anything akin to that. And don't get me started on hockey, a sport I love, where the bulk of the players are not even from the American continents. Second, I'm tiring of the frequency at which 'Cinderella' wild card teams fall a@@ backwards into the playoffs and then walk away with the championship. If you've watched the movie Freakanomics then this screams that there is cheating (or fixing) going on in pro sports in a big way. So I'm pushed more in the direction of game simulations where I can pretend and live in my own fantasy world...

NFL Kicker! is Full Fat's take of field goal kicking in the NFL and relies on their usual interface for flick kicking the ball through the uprights coupled with the ability to provide a helpful, but limited, push after the fact. But, "Hey!" you scream: "We've already got Flick Kick Field Goal.". A game with a much bigger name and bigger is better, right? Before I jump into a comparison let's look at NFL Kicker! on its own.

NFL Kicker's graphics are very good and, as you can tell from its title, it has the NFL license so you can suit up as a player from your favorite team and jump right in. Kicking is done just as it is in any of Full Fat's many flicking titles and you'll be taking shots at field goals from a variety of angles and distances with differing wind levels. Adding the NFL license is a plus and for an extra buck its palatable. I want to get to my comparison and avoid repeating myself so let's just say this is a solid field goal kicking game.

qrcodeOk, so how does it stack up to Flick Kick Field Goal (of FKFG) which is a favorite of mine? First, graphically it's better by a small margin primarily because of the NFL license allowing them to add the players to the screen to spruce things up a bit. This comes at a cost, though, as the game is a bit more sluggish especially on my weaker phone (versus my dual core tablet). If you've got a lower end device you'll probably prefer FKFG. As for game play I do like NFL Kicker's flicking method of being able to apply adjustments after a kick simply because it keeps me more involved with the game. It's no longer flick, watch, and wait. But then NFL Kicker! goes a bit further an adds some extra game modes beyond just kicking field goals all day by adding a Coffin Corner mode where you're trying to punt and down the ball inside of the 5 year line. Is it day and night for this game... no, just a different target with different graphics... but the change of scenery is nice.

What's my overall take on things? If you already have FKFG and you're not playing it regularly then I wouldn't add this game to your arsenal... it's not different enough. If you're a diehard field goal kicker then it's a worthy addition. And if you own neither and kicking field goals is right up your alley then it depends on how much the extra dollar and the NFL license matter to you coupled with the assumption that you have a newer (higher performing) Android device. If so then I'd lean a bit more towards NFL Kicker! as I think it's a hair better. 4/5 stars.

Jan 25, 2012

Elder Sign: Omens

I'm going to take a break from the roguelikes to have a look at a board game adaptation, Elder Signs: Omens. Fantasy Flight Games is probably the biggest maker of hobbyist board games going right now, and they're known for lavish productions and expansive worlds alongside often complex systems. They have concentrated on creating immersive, substantial games and have entered into the electronic market. Will they bring that same philosophy of concentrating on games replete with theme and a focus on art to their mobile adaptations? How well will the Fantasy Flight experience translate?

Fantasy Flight are no strangers to the world of H.P. Lovecraft, having produced many board games, card games and assorted other products set in his universe of eldritch horror. Let's just say Cthulhu is a frequent visitor in their properties. Elder Signs: Omens faces the player with a familiar scenario for anyone who has played this sort of game, where some malevolent god must be stopped before the Earth (and possibly the universe) is destroyed. Upon first running the application, you will have to download a huge amount of extra data - I recommend plugging in your device and wandering off. Don't try and download the game right before getting on a plane and expect to be able to play. After that completes, you can start a new game, which begins by selecting a team of four adventurers from the group of sixteen that are available. Players of Fantasy Flight games like Arkham Horror or Elder Signs will recognize the heroes available here. Each of them has different statistics and starting equipment as well as a unique special power. Once you get your team assembled, it's off into the museum to battle for the planet.

The heart of the game is taking on a series of adventures, each of which consists of a set of tasks that must be accomplished to win the adventure. If you win, you get rewards such as items to help with future adventures. You can also earn elder signs, which are how you win the game. Earn 14 elder signs before you suffer 12 doom symbols (or all four of your adventurers die), and we all live to see another game. If you fail an adventure, you suffer the consequences, such as damage to your character, generating doom symbols or monsters showing up to make your life difficult. While on an adventure, you will roll a set of dice and spend matching sybols to finish tasks. After each task (or after failing to finish a task and discarding a die), you re-roll the dice. Items can give you more dice, re-rolls, the ability to transform dice and many other effects. After every four attempts at an adventure, win or lose, the clock hits midnight and the bad guys grow in strength.

At its heart, Elder Signs: Omens is a game of resource management. You want to attempt adventurers where you get solid rewards, but if you spend a bunch of items and fail anyway, it can really set you back. You want to aim right for the edge of your capabilities, but not beyond. It's better to be sure about succeeding than to blow all your stuff in a failed attempt. Certain adventures also up the pressure by giving additional bad effects at midnight. Developing that sense of how difficult adventures are takes some practice, but once you become familiar with it, it becomes possible to win most of the time. I'd probably say that I win three-quarters of my games these days, after getting my feet under me with my first couple games.

The production values are very strong here. The artwork is very well done, is attractive and evocative of the subject. The animations and sound are very professionally done and the level of polish is very high throughout the game. The game teaches you how to play with a series of video tutorials, which are well done but don't really cover the fine points of how to play - you'll need to stumble through some surprises in play to really master the game (such as how locked dice really work). The controls are excellent as well, and overall, the game comes across extremely well. One note is that I only played this on my Xoom so far, since my poor sad Motorola Droid is insufficient to really make a game like this go (I'll be buying the Samsung Note once it becomes available on AT&T). I don't know how well it will play on handsets, but there are separate graphics available for handsets as opposed to tablets, so it should work well.

After probably a dozen or so games, the game play started to feel a little samey. There are only so many adventures you see during the game, and you'll start to recognize them. While selecting which adventure to go on and rolling your dice is fun, the game is not going to be the sort of thing you'll spend hours on at a time. I burned out a bit on it, but after walking away from it for a week, it returned to being quite fun. It is ideal for my bus commute, with one game more or less taking me from door to door. It has more meat than filler games and occupies a middle ground that not enough games in my collection have. It is on the expensive side, though, at $3.99, but you are getting an extremely well-polished product for that price and for me, it's well worth it. I'll give it 4/5, and recommend it for people looking for a game to play to completion in the 20-30 minute range with some complexity, but not for someone looking for an immersive, long-playing experience.