May 20, 2010

Steel Shot

Steel Shot is a game similar in nature to the previously covered Shoot U! You control a giant sling shot and have to fire shots to hit targets scattered throughout the level. Controlling the sling shot is done via holding down, dragging, and releasing once you think your power and angle are on target. Unlike Shoot U! each level is not contained with a single screen so by single and double tapping on the screen you can zoom in and zoom out to get a better idea of where you need to aim.

As you can see, the game's graphics are pretty basic... a crudely drawn slingshot on a rock base and the targets consist of red balls on platforms with different support structures (that can be knocked over) on them. The game does feature 76 levels with more planned. The game's physics seems to be on target and the controls offer the precision necessary for success, but don't expect to be wowed by any audio or video presentation here as it's all about the physics and control.

The core problem with the game is that it's very frustrating trying to shoot at something that I have to see through my mind's eye. Yes, I can zoom out to get an idea of where the target it, but playing this would be like practicing archery, but when actually taking the shot being blind folded and spun around once. I like the idea of the bigger levels and area, but can't stand not being able to see what I'm shooting at when I'm pulling the trigger. I don't know if a little window showing the whole level could fix that or not... it may just be too small to be of use.

Consequently, I'm not too hot on this game. It's got some potential and I hope the devs don't lose faith and continue to improve not only their game programming skills, but also their design skills as it's a design issue that ultimately brings this game down to being mediocre. 3/5 stars.

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