The options you are presented with include Play, High Scores and Credits. Starting with the credits you'll see that this game was pretty much created by one guy. His name, Byron. He did the graphics, the software, the music, the works. Pretty talented individual if you ask me. Hitting the back button to head to the main menu and tapping the high scores shows you the top 5 lap times and the top 5 total times for each of the three included tracks. These are all local scores so perhaps he'll incorporate global scores sooner or later but for now these will have to do. I want to mention that even though it doesn't say so, from the main menu you can hit the menu button on your phone for a few more options. These include Restart, Main Menu and Bonus. The bonus section is what's cool here. You can change the frame rate between Limited and Unlimited. Change the gravity between Earth and Moon and even turn wire frame graphics on and off. The only catch to these settings is that you'll have to beat the fastest lap times on each track to unlock them!
As you're cruising around the track at high speeds it is quite easy to make a mistake by overcompensating the controls. After some practice though you'll quickly make use of the hand brake to veer around the tight turns. After a few laps on flatty I was able to get 3rd place on top five laps high score which was 01:04.83. I feel I could easily shave another second off my time and get the top score but now it's time to try another track, this time Jumpy! Jumpy changes the game quite a bit. There are actual ramps on the track that you can use and the track itself has undulations, if you are not careful and use the gas and brake wisely the car will get out of control and end up rolling. This forces you to reset and lose time. After some practice I was able to drop 5th place on both top 5 and top five total times which I thought was pretty nice. The interesting thing on this track was that a ghost car appeared. Well, what I think was a ghost car, perhaps my best time, but not really a competitor as I was able to go right through the other car when I passed it, alas, no big crashes. Maybe a future release will offer clipping?
While playing the game I just felt that there is a bit more polish that's needed to the game. For example, as I missed a turn on flatty and came barreling back onto the course, I ran into the barrier that is the edge of the track and thought I would just jump over it. Instead, I got stuck in the wall and found that the only way to get out was to use the Menu>Restart function, at least now I know what that is for now. Another thing I noticed was that occasionally you can see into the wire frame, almost as if there are missing parts of the track. Finally the game has crashed on me a couple of times after several races reporting an error of "This device does not have enough Native Heap Textures". To be fair this could be my particular hand set as I wasn't able to find others complaining about this issue. If the developer wants more information about this problem I will certainly be happy to give it to him.
 I'm trying really hard not to be too critical because as I stated earlier the game is fun.  I found myself going back and messing around with it even after the review was finished which to me says a lot about the game.  I also checked on the reviews in the market and while it doesn't have a lot, the ones that it does have are very positive.  Most of the people just want more.  More tracks, more cars, multiplayer (at least AI) and maybe even a track editor.  The price of entry is a little steep at a current rate of $3.24.  I hope though that the developer keeps running with it.  My biggest positive was that it brought me back to my first days with Hard Drivin' by Atari which was a vector based racing game such as this.  If the developer added loops and bridge jumps and those sorts of things that Hard Drivin' had I think he would have a runaway hit on his hands.
I'm trying really hard not to be too critical because as I stated earlier the game is fun.  I found myself going back and messing around with it even after the review was finished which to me says a lot about the game.  I also checked on the reviews in the market and while it doesn't have a lot, the ones that it does have are very positive.  Most of the people just want more.  More tracks, more cars, multiplayer (at least AI) and maybe even a track editor.  The price of entry is a little steep at a current rate of $3.24.  I hope though that the developer keeps running with it.  My biggest positive was that it brought me back to my first days with Hard Drivin' by Atari which was a vector based racing game such as this.  If the developer added loops and bridge jumps and those sorts of things that Hard Drivin' had I think he would have a runaway hit on his hands.As it stands you can grab the lite version which will give you one track and 3 laps. It'll give you a feel for the entire game and may make you shell out the three bucks. Like I said, I hope Bryon keeps adding to this game as I feel it has big potential. I had some serious fun with it during the review, I just wanted more. Go check it out! I give it 3.5 out of 5 stars.
 

