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Gurk II |
Fast forward to 2011 and sure, we've got some very impressive fantasy games that are technically superior in every way. Betheda's Oblivion and upcoming Sky Rim come to the front of my mind, but there's still something desirable about the simplicity of these older titles and that's what Gurk capitalizes on. Gurk is simple and it's meant to be simple. You control a party of three characters... a fighter, an archer (ranger), and a wizard. You cruise around slaying monsters, hoarding treasure, and growing stronger along the way. But I'm here to tell you that Gurk is a waste of time.
Because Gurk II is already available and it adds oh so much to the game including a $.99 price tag. Pay the $.99. Gurk is a nice, little demo, but Gurk II is where it's at with a pretty sound track, and quests... we have to have quests... Not sure you'll like this style of game? Go ahead and download Gurk to see. The core mechanics are pretty much identical as are the controls and it'll provide a nice little technical demo of what you'll get with Gurk II, but don't waste hours on it... get Gurk II.
In Gurk II you'll create a party by accepting or rejecting different fighter, ranger, and wizard type characters that are randomly generated for you. Once complete you start off in a small town. The typical ingredients for a town in this game are a store, a healer, and some people to visit. People may give you information or offer you quests to perform.
Gurk II is a great, pocket adventure game and I don't want to dig into any quests or anything. I'll save those as an exercise for the reader. One nice thing, however, is that you can save at any time so it's easy to pull out and play for a few minutes if that's all you've got. Unless you just can't bear the idea of old school graphics or just don't like adventure games in general then for $.99 you'll want this. It's fast and it's fun. 4.5/5 stars.
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