Edit: Cut the Rope is the third in a series of reviews covering the three puzzle games: Nano Panda, Burn the Rope, and Cut the Rope.
Cut the Rope is a puzzle game in which you have to get the candy to the adorable, little monster. You do this by cutting various ropes that control the candy's descent. However, the game could have just have easily been called Pop the Bubble or Jump the Hat as there are many elements that are added throughout the game to maintain one's interest. Eash level also features three stars that you can get to improve your score. Oh, how I tire of collecting stars which is becoming a way overused 'theme' in gaming.
The graphics are on par with the other two puzzle games. They are good enough for a quality puzzle game. The audio is likewise not really differentiatiable from the other two games although the monster does make a cute "sigh" when he sees the candy fall right by him knowing that he'll never savor said tasty treat. Cutting ropes is done with a quick swipe of a finger (and popping bubbles requires a simple tap). The game is entirely touch screen based and makes for another good phone/tablet game.
I have to admit that I've never been perplexed by any of the puzzles, however I also tend to play just to get to the next level and not with a need to get all 3 stars. If I played to get all 3 stars that would change things so I started to do that and found that it made the game more fun. As I've written in the past, I am not someone that likes the whole 'locked level progression' thing that all new games seem to do. Why, if I'm completely stuck on a level, should a game block me from enjoying other levels? One thing I often talk about with regard to puzzle games is trial and error. For example, if a game relies on simply tapping switches in the right order and there are 3 switches then there are only six possible ways to even try and solve the puzzle. Trial and error becomes a very useful method to solve such a puzzle. Cut the Rope avoids this problem (and so do Nano Panda and Burn the Rope) by introducing timing into the equation. For example, if a rope is swinging back and forth then you may need to cut it at a specific time in order to get the candy to drop at the right point. Sometimes this leads to puzzles that can get into an unsolvable state and the only thing to do is reset, but it also always leaves me thinking.