Dec 6, 2011
First, the premise is simple. You've got a structure made of girders of various strengths (wood, steel, ...), a backpack full of high explosives, and the need to flatten these structures to the ground (or, at least, below a predetermined height). You'll have to strategically figure out where to place your bombs to achieve this objective. And bomb placement is one of the first big differences. In a two space game played on a two dimensional screen there's no question as to what you're putting where, but in three dimensions the software has to be smart and iDemolished basically passes this test. It's a bit more cumbersome to work with and it'll focus in on a particular girder and somewhat let you reposition a bomb after incorrect placement although I found it easier just to remove any erroneously placed explosives and place them again.
by Alster at 9:53 PM