
In San Juan, players take turns selecting a role to execute from a list of five possible roles. As each role is selected, all players get to perform the action, but the player who selected the role gets a bonus. After each player selects a role, the starting player moves clockwise and the round starts over. The roles that can be selected allow players to produce resources, draw additional cards in various ways and play buildings to score points and grow their economies. The most clever bit of San Juan is that the cards in your hand are not only the buildings you can play but also serve as the currency in the game. There's a wide variety of cards that appear in the game, and many different successful approaches to winning. It's a game I've played quite a bit and enjoy in person and it's an excellent candidate for a computer implementation.
Condado allows you to play against one to three computer players, and features eight different AI profiles you can play against. I haven't particularly noticed differences between them, but I always play against random ones, so I'm not really paying attention to the names. The interface works well, but does have a few rough edges here and there. As a few examples, there are some extra clicks at a few spots, the flick to scroll between the player boards is a little difficult to get to work and the interface to use the Black Market doesn't scroll properly. All that said, there have already been substantial steps forward with the interface just in the time I've been using the app, so I'm confident that most of this stuff will be ironed out. The graphics are functional and reasonably attractive, albeit pretty minimal in spots and there is no sound. Overall, it's a quite playable implementation.
No comments:
Post a Comment