Apr 26, 2011
Despite being a fairly simple card game, Starwind Games did manage to make it pretty confusing. The help screen provides just the barest level of instruction, and doesn’t tell you what any of the icons on the cards mean. I did figure it all out through experimentation, but a help screen that had at least the definitions of the icons would have been useful. As it turns out, there are three different kinds of attacks. There are ones that always hit the opposing tower, which are somewhat rare and never seem to go above two points of damage; there are attacks that only hit the opposing shield, which are inexpensive; and there are attacks that can hit the shield or tower. Those attacks are the most interesting, since the way they work is if the opposing tower has any points on its shield, the entire attack will hit the shield, even if there are points left over (such as a four point attack on a one point shield). That makes managing your shield important, and keeping an eye on what attacks are out and how they might interact with your shield is an important factor in victory.
There is a brief campaign game, encompassing seven fights at three different AI levels, along with the ability to play single fights with the computer AI (at any of the levels) or other people. I haven’t tried any play versus a live human, but I did play through the campaign against the AI along with several one off matches against the toughest AI player. The AI does an OK job, although I have only lost twice to it, and one of those was the match where I was figuring out the icons. I’m concerned that the AI might not present enough of a challenge in the future, though. On at least one occasion, the game could have delivered the killing blow to me but elected to play a different card. Duels take roughly five minutes to play out against the toughest AI.
by Joshua Buergel at 11:31 PM