
First thing, the instructions are well written and broken into steps which I really like. What I don't like is having to read them all before playing and Refraction, fortunately, does not make you do that. The game nicely and neatly shows you what you need to know as you play almost like an interactive tutorial. In the game each level has lasers firing various colored beams of light that must reach a target. You must then place various objects such as mirrors to bounce this light around to reach its destination to complete the level. If that was it I'd say it had been done before, but the game includes the concept of different light colors and prisms that can split (and combine!) the many colors of light. Furthermore, the prisms can be adjusted more like pins on an integrated circuit to choose what comes out of where based on an input (or inputs).
The graphics for the game consist of basic geometric shapes in a vector art format. Then again this game isn't geared at being a graphics or sound festival. The controls worked well although sometimes it was a bit cumbersome to remember that I had to choose toggle to select which output I'm adjusting on a prism. I think it would have been nice to allow me to just be able to touch and drag, but I do see potential challenges with that... especially on smaller screens. I also wonder if perhaps more common actions could have been used for some things such as the option of removing an object. Dragging it off of the screen makes more sense for deletion versus a double tap and would have been more intuitive.
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