The premise behind AR Invaders is that aliens are invading and you've got to stop them for as long as you can. The game uses a novel approach in that it uses your phone's camera to project the alien saucers on your surrounding environment. The ads show a guy in the middle of Times Square (ok, I don't know where he is) having entirely way to much fun as he spins around to zap another flying saucer. The game sports two basic modes of play: a 180 degree mode in which you can sit down and don't have to worry about spinning around and a full 360 degree mode that requires standing and spinning. My hope for the game is that it would be much like the BeachHead 2000 game at my local Chuck E Cheese's where goggles are used to display the 360 degree environment, but I am ultimately disappointed.
First things first. In the game's defense it can only be as good as your phone's hardware. I don't find that my Epic 4G has a great 'compass' in it. This game requires knowledge of your precise orientation to accurately and smoothly update the display. The bottom line for me was that the saucers just seem to zoom around way too fast for me to feel like I had any control whatsoever. Ultimately, I ended up just auto-firing and hoping I could occasionally trap one in my crosshairs.
However, I also see the projection of one's local backdrop on the screen as 110% novelty. Sure it might be neato to show your friends, but after a while (aka 30 seconds) shooting saucers in my kitchen loses its thrill. Never mind the fact that on a sunny day my screen is almost washed out making me wonder what kind of device the guy in the trailer (below) is using.