The graphics are decent with a somewhat cartoony looking scooter and some background artwork although it probably would have been more impressive if the background scrolled instead of being a still image. Audio, likewise, is decent with the occasional 'great!' when I do something great. Controls are simple and responsive. Just touch the screen to jump or touch and hold to jump higher. You can also touch once while in midair to get a little extra boost.
When all is said and done this game really comes down to being a clone of those SFCave type games where you're moving through a cave and touch to rise and release to fall. It's got better graphics and a better theme than that game and even adds some extras like power ups such a bubble that turns this into an exact clone of the aforementioned game for a short while (i.e. you ride in the bubble and no longer need worry about falling off of the platforms). This game also features three modes of play: 1) You can collect medals, or 2) you can to collect fuel and must make sure you don't run out, or 3) you can deal with obstacles like orange traffic cones.
This is one of those simple games that needs to be in everyone's collection is some form or another. OrangePixel has a good one in their Mini Plane, and, if graphics aren't your thing, SFCave is another free alternative. Scooter Hero, likewise, does a good job of representing this style of game, but with the outrageous 'addiction' claim I had to poke fun at it in the beginning of this review. While I'm at it I also find it funny that the main picture on the developer's website is empty and instead of showing an actual screenshot of the game's play in the Android Market they show the title and instruction screens. That's not what people want to see, guys!? Fortunately there's a freebie demo available. 3.5/5 stars for an above average job.
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