Pac-Ball bills itself as the fusion of those old tilt-to-control labyrinth puzzles and the arcade favorite known as Pac Man. I think that's pretty fair, although I'd say it's about 70/30 labyrinth. In this game you are Pac-Ball and have to traverse the maze gobbling up all of the dots all the while being chased by four Pac-Ball's graphics are pretty basic and consist of a maze, tiny Androids and a little ball representing you. It works, but this isn't going to be the game you use to show off your Android's graphics. Sound, likewise, is simple. A ping every time you eat a dot... a boom every time you are destroyed... and a steady blip-blip as the timer on your 'turning the tables' comes to a close. Controlling Pac-Ball is done via either tilt or the touch screen. The game defaults to, and is meant to be played by, tilt. I find it interesting that when calibrating the game instructs one to "Lay Device on a Flat Surface and Press Calibrate". Do people really play this such that they have to tilt out of view in order to move up the screen? There's also a sensitivity control with higher values seemingly meaning that there's less resistance / friction as the ball travels throughout the maze. And, of course, you can alternatively play where you touch in the direction you want Pac-Ball to go and as much as I wouldn't do that with this game it is always nice to have options.
The game also has three modes of play (standard Pac Man style, a variant where your goal is to light up all of the gates instead of getting all of the dots, and a survival mode in which you just try and stay alive) and three difficulty levels.
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