Oct 14, 2010
In Lock 'n' Roll you roll four dice... well, actually you don't as color is one of the attributes that can appear and only the numbers 1-4 are available. Instead you press a roll button and get four dice each with a number and color (and there are four of each) and you play them onto a 4x4 grid. After you've played your dice you press Roll again at which time scoring occurs and you get a net set of dice to play. Scoring is done by looking for combinations on the board such as 'all of one color' or 'two pair' or 'one of each color AND of each number'. Some combinations 'clear' which means after scoring is completed the associated dice are removed from the board. This is critically important as once you fill the board with combinations that do not clear your game ends so you need to keep clearing combos in order to rack up higher scores. You can also earn joker (aka wild card) dice after scoring preset amounts of points, but when a joker is used to complete a combo it reduces the combo's score. The game has a nice tutorial and reference page (that can be accessed while playing). My only complaint with the instructions is that I can't find a list of where the dice can be played to form a scoring set. It appears that in addition to horizontal, vertical, and diagonal rows that all 2x2 squares are eligible as are the four dice in the corners.
The graphics are simple and the sounds consist of pleasing tones during scoring and such. Controls are all touch screen based and involve pressing buttons and dragging dice. I didn't have any problems whatsoever with controlling the game. Furthermore, dice are not locked into position until you click 'Roll' again so if one was to stray you can always grab and reposition it.
by Alster at 1:48 PM