Jun 17, 2010
The graphics are tile based and are average. The 2400 levels are broken into six themed areas such as a winter one where you're pushing black hats onto snowmen. Sometimes the zoom level of the 3D gets in the way of the puzzle solving... make that often. I find it far easier to zoom out... think about the puzzle... and then zoom back in to execute my solution. The game will play music that can easily be disabled while you play... average audio. The controls are quite flexible... use swipes to move, a DPad, a keyboard, or even a trackball (if I recall correctly). The only problem with swiping is that there's a menu along the bottom that needs to be tapped to active it. Swiping once might activate it if your swipe reaches a bit too low on the screen and swiping twice would then click a button on it. That did accidentally happen to me a couple of times... and the button I hit was the one on the far left which restarts the level. Aaargh!
The game isn't perfect, but the developer has regularly updated it and hopefully will continue to do so. I'm sure some support would encourage that. I did experience a force close while messing with some of the options, but not while solving a level. The game also features an undo option which steps you back by the movement of one object (i.e. not just a move, but rather you have to have actually moved one of the objects).
What would I like to see? A dedicated 2D toggle... a way to scroll around on the map without affecting anything... and dare I say leader boards based on who has conquered the most levels (not times... that's silly in a game like this, although the game does have a timer so you can track how long it first takes you to solve a level). Unless you abhor Sokoban give it a try now that it's a freebie... this is some good work. 4/5 stars.
by Alster at 1:15 AM