|Rope To Fly: A 'cool' stunt is turned|
Rope To Fly offers five different modes of play: Infinite Mode, 100 Meter Mode, 30 Second Mode, Ten Ropes Mode, and One Rope Mode. Each of the mode's differences should be somewhat apparent from the name of the mode. When distance is the key then time is the score and when time or the number of ropes you possess are key then distance is the score. SpiderBoy offers far more in terms of options with 10/30/60 second modes (and not just a single 30 second mode), 1/3/10 ropes mode, and 1,000/3,000/10,000 meter modes along with three difficulty levels of free play, day and night modes, and even one prebuilt city (in addition to random ones).
Graphically neither game is a powerhouse, but Rope to Fly is slightly prettier. It even lets you customize the colors of your character although I don't personally get into doing that. I also find its backgrounds to be a bit more colorful. Both games do a good job of splitting my character into many bits and pieces upon contact with the pavement below. Rope To Fly also adds comic style bubble messages that appear when making a good move. From an audio standpoint Spiderboy has a little more sound effects although they tend to be basic. Control wise, both games are the same and I didn't experience any real issues when jumping from building to building. Both games played reasonably smoothly as well.
|SpiderBoy keeps it going|
|Rope To Fly QR Code||SpiderBoy QR Code|