Jan 25, 2011
The first bridge is pretty easy... a small gap with enough girders to make it easy. I ended up creating what looked more like a suspension bridge. As the game progressed I learned that probably wasn't the best way to go about things and that underside support worked better. When building a bridge there are two 'modes': ‘add a girder’ and ‘delete a girder’. There's also an undo option that you will use a lot. And that is probably my biggest aggravation with this game: I'm always having to undo stuff because the dots I have to touch are so small and my hand covers where I'm placing so it often takes many tries to get the placement I actually want. There's also a zoom in option that makes placement a bit better, but certainly doesn't eliminate this problem. Once you're satisfied that your bridge will hold you press the 'play' button in the upper left and watch the action as the train comes. As the train rides over the buckling behemoth you'll see some girders glow red to indicate stress. If there's too much stress the girder snaps and the train tumbles to the bottom of the abyss with the passengers doing a cheesy 'aargh' scream of death. It becomes obvious this isn't a big budget game with the audio and, from the way the train bounces around, I also start to question the physics of the game as, unless the train is made from super balls then there's no way it would actually move like that.
by Alster at 11:17 PM