
ShadowGun's plot is simple and unexceptional. You are a futuristic bounty hunter invading Dr. Edgar Simon's fortress and have to battle past all of his droids and cyborgs. You're dropping in on the outskirts of his fortress and maintain contact with your commanders who feed you information throughout the game. Graphically the game is very sharp and it isn't that far behind modern console quality games. Actually, as more games of this quality appear, it makes me want to get a USB pad hooked up so I can use it instead of the touch screen as appropriate (not that this game supports that).
Everything is controlled by the touch screen with the typical on-screen gamepad on the left and on-screen buttons on the right. The on-screen game pad floats which, as I've said before, makes it much more accommodating. The game has a great tutorial to get you going and the difficulty ramps up at a pace that's just right. You'll start off with the basics of moving and looking around, firing your weapon, using controls panels to unlock force fields, and eventually be killing off a few, easy cyborgs. You'll soon be in the thick of things taking on multiple bots and automated weaponry just minutes into the game.
All in all I love this game. It's a solid piece of work such that if you've got a device with the power to play it then it's a 5 star title. I would tend to stick with Tegra devices (and there's also an enhanced Tegra 3 version available), but it ran better than expected on my feeble Epic 4G albeit with the reboot. 5/5 stars.
No comments:
Post a Comment