Osmos HD is one of those hit iPad games that really should have made the leap to Android sooner. It's a game that is different from other games and, as with many of the top mobile games, takes advantage of the platform it's on. You see, I really think one problem some developers have with the mobile, touch screen platform is that they're still thinking like console developers and my advice would be that if one of your game decisions is how to get an on screen DPad going then you may be going down the wrong path. Sure, some games are good enough that we might want them despite being primarily console style games, but in many cases the top mobile games just don't work like that... at least not until the external, USB DPad becomes more standardized and that will only be for tablets / larger mobile devices.
But what about Osmos? The premise of Osmos is that you're a big, ball of matter that wants to put on some weight so you float around the screen absorbing smaller balls of matter and avoiding the larger balls that would have you for lunch. Movement is done by tapping behind your ball and taking advantage of the physics cliche that "objects in motion stay in motion", but movement costs energy so every tap actually reduces the size of your ball by a little bit. But that also means move a lot... lose a lot or perhaps I should say accelerate a lot means lose a lot.
Graphically, well, there's not too much going on here. It's not that the graphics are poor... it's just a matter of how far one can go when the goal is to create brightly colored balls of matter. The game does color code the balls such that you know red ones are bigger than you, you're a sky blue ball, and other sea blue ones are smaller than you. That's actually pretty important as you don't want to have to rely on a ruler in the midst of game play. The audio, however, is enchanting and beautiful and gives this game that therapeutic feel. This is a game that will lower your blood pressure and yet make you want to keep playing. It's not that intense, kill them all feel that a third person shooter induces in me, but rather that feeling of one with the universe.
You want more? I hate to give away much in the way of spoilers during a review, but an example of things to come as you play this game (as this is early) are green anti-matter balls. Absorb them and you get smaller so they are to be avoided.
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