Jul 4, 2011

Can Knockdown 2

Mode 3 of the game play. Note the
TNT can in the lower left of
the pyramid.
How do you turn a dexterity oriented game into a digital version of the same? When I reviewed Jenga the answer was "you don't", but Can Knockdown 2 shows that there's more than black and white to this question. Can Knockdown 2 is an Android adaptation of the old, carnival game where you're tossing balls at various targets such as a stack of tin cans. The interesting thing about dexterity games (defined as games in which you flick, throw, pull or otherwise manipulate real world objects in a skillful manner with your hands) is that a big touch screen allows for flicking to be implemented well. However, what a game developer does with this power is a different story.

Can Knockdown 2 features three modes of play:
  • Throw the ball at 'bulls eye' style targets. Some are stationary and some move. There are also power-up cans that are thrown in the air that do things like grant you a time extension.
  • Throw balls at cans being shot into the air (much likje a skeet shoot). This is quite a bit more challenging that the last mode as timing your throws becomes every so much more important.
  • Throw balls at stacks of cans and try to known them all down with as few balls as possible. You get 5 balls to start with and an extra ball every time you clear a level (i.e. knock all of the cans down). There are also special cans such as the TNT ones that explode upon contact sending everything nearby flying.
The interesting thing to me about the game was its interface. Throwing the ball is done with a drag motion from the ball to target and the speed of the drag determines whether it's a quick toss or a slow lob. Both types of throws will end up at the same target, but one takes longer to arrive and thus a timing element is introduced. This also prevents you from starting a shot and then waiting, by holding down on the touch screen, to finish it. When throwing balls at stationary targets the game is so easy that it's almost pointless, but as moving targets enter the game coupled with the timer things start to become more interesting. And adding the mode in which you're trying to knock down stacks of cans with minimal room for error adds a clever puzzle dimension to the game. Now you have to think about the weak link that will knock down the most cans with a single ball.

qrcodeThe graphics in the game are solid and perhaps a little overdone with fancy rendering for objects that have minimal artisitic appeal. This extra effort penalizes the game with some occasional unnecessary slowdowns during play on lower end devices. Sound effects are as you would expect with the plink of the ball hitting a target on cue. And the aforementioned touch interface works great. The game also supports leader boards via Open Feint.

Another interesting thing about this game is that instead of having a free demo version or an ad supported version the developers have elected to give away the basic 'Can Knockdown' game in hopes that you'll like it enough to plunk down the whole dollar that it takes to buy this improved version. Based on Android Market numbers that's working about 1% of the time, but is still yielding a highly successful game with over 10,000 sales (compares to over a million of its free predecessor being downloaded). My recommendation is that you check these two games out and then buy this version if you like the idea of the game if only to support the developer. It's a solid carnival style game and perhaps the best of its kind of game that I've played on my Android phone. Oh, and it also works well on my tablet. 4.5/5 stars.


All Mighty RTS July 4 Sale

Just a quick note that while Apple owners rejoice with countless sales that we Android owners seem to be all too often overlooked when it comes to holiday sales.

However, the All Mighty RTS is on sale for $0.99. Not a huge deal given that the game is normally just $1.49, but it's more than GameLoft or EA did for us while their 99 cent deals abound on the 'other side'. There's also a free version so that you can give it a whirl at no cost to you.

Happy 4th! Which reminds me of a story... my parents are British and at work one of my Mom's coworkers seriously asked "Do they celebrate the 4th in England like we do here in America?". "No, no... its not quite the same big deal over there", she replied...

Jul 1, 2011

Settlers of Catan Released

The Android version of Settlers of Catan made its debut today in the Android Market at the 'introductory' price of 3 euros (or about $4.33 US) under the app name of 'Catan'. Early reviews in the market seem mixed, but that's mostly rthe usual 'worked/didn't work for me' stuff versus how good it actually is when it works (although I agree that I'd have expected thorough testing to ensure it works across almost all Android devices). My key disappointment is the fact that it does not work on tablets and I can't tell if they are going to be releasing a separate HD version or upgrading this version. Online multiplayed was something I'd have expected, too, that is apparently absent. Couple this with how many times I have already purchased this game on other platforms and its a mixed bag for me.

Cut the Rope

Edit: Cut the Rope is the third in a series of reviews covering the three puzzle games: Nano Panda, Burn the Rope, and Cut the Rope.

My first exposure to Cut the Rope was on Apple's platform. It, like Angry Birds, really didn't do much for me at first and didn't make me decide to purchase it. However, both arrived on Android for free (as ad supported titles) and after giving it time I came to enjoy both titles. Neither is stunning or flashy, but both are cute and well polished games. Another thing I look for in these kinds of games is how my kids react to them. Are they too difficult such that the kids just walk away? Are they too abstract such that the kids don't even take notice? Or are they just right... hard enough that adults aren't able to easily defeat them, but easy enough to give kids a fighting chance?

A few weeks ago my daughter, who has grown quite an affection for my iPad, found a game on Android that she liked called "Hey, That's My Fish!" (that has been reviewed already). She's able to beat it on easy mode... which basically says easy mode is brain dead as she isn't at the point where she is able to think several moves ahead, yet. However, that showed me the merit of having an easy mode. Game developers have to target all types. Anyhow, she's since started to enjoy a game now known as 'the clown game' on the iPad which is basically a Cut the Rope clone, but instead you cut chains and try to get the clowns into barrels. It's easy enough that she's able to work through most of the puzzle via trial and error, but cute enough that she persists. Cut the Rope has since made the list of games she asks for by name. We'll sit on the couch together and work through the levels. Some she can get and some she asks for help with. It's more difficult that 'the clown game' and often passing on to the next level is easy, but doing it and getting all 3 stars is hard. But I'm getting ahead of myself...

Cut the Rope is a puzzle game in which you have to get the candy to the adorable, little monster. You do this by cutting various ropes that control the candy's descent. However, the game could have just have easily been called Pop the Bubble or Jump the Hat as there are many elements that are added throughout the game to maintain one's interest. Eash level also features three stars that you can get to improve your score. Oh, how I tire of collecting stars which is becoming a way overused 'theme' in gaming.

The graphics are on par with the other two puzzle games. They are good enough for a quality puzzle game. The audio is likewise not really differentiatiable from the other two games although the monster does make a cute "sigh" when he sees the candy fall right by him knowing that he'll never savor said tasty treat. Cutting ropes is done with a quick swipe of a finger (and popping bubbles requires a simple tap). The game is entirely touch screen based and makes for another good phone/tablet game.

I have to admit that I've never been perplexed by any of the puzzles, however I also tend to play just to get to the next level and not with a need to get all 3 stars. If I played to get all 3 stars that would change things so I started to do that and found that it made the game more fun. As I've written in the past, I am not someone that likes the whole 'locked level progression' thing that all new games seem to do. Why, if I'm completely stuck on a level, should a game block me from enjoying other levels? One thing I often talk about with regard to puzzle games is trial and error. For example, if a game relies on simply tapping switches in the right order and there are 3 switches then there are only six possible ways to even try and solve the puzzle. Trial and error becomes a very useful method to solve such a puzzle. Cut the Rope avoids this problem (and so do Nano Panda and Burn the Rope) by introducing timing into the equation. For example, if a rope is swinging back and forth then you may need to cut it at a specific time in order to get the candy to drop at the right point. Sometimes this leads to puzzles that can get into an unsolvable state and the only thing to do is reset, but it also always leaves me thinking.

qrcodeIt's hard to rate and compare puzzle games. What appeals to one player may be different from what appeals to another player. All three of the games I've talked about this week are good, but I do think Cut the Rope is the best of them simply for its balance. Taking time to sit back and think will often reveal the solution within, and I don't want to put exact times on this, say half a minute. That's a good balance for a game that is supposed to be part of my leisure. I can't go as far to say that I think this is the perfect puzzle game so I'll give it a 4.5/5 stars. What? Sorry, gotta go... my daughter wants to play "the rope game" again.




Solitaire Chess

by Bill Schoonmaker

I'm sure many of you know how to play chess. You probably know how the pieces move and you might even know a few opening moves but how often do you really get to sit down and practice? With Solitaire Chess by ThinkFun you will have a world of practice right on your phone. Solitaire Chess is not your average chess game. Instead, think of individual chess puzzles that you must solve using the pieces. Now cross this with that classic peg removal game where you jump until only one peg remains and you will begin to see the goal of this game. There are two versions, a free version that has 40 levels for you to play, 10 at each difficultly level or for the ultimate challenge the full version which contains 400 levels with 100 at each difficulty.

The game takes up a minimal amount of space and it can even be moved to the SD card if you're needing the room on your internal storage. Once you have the game installed and run it you'll be presented with two main options, either Quick Play or Challenges. Quick Play takes you the most recent puzzle that you haven't completed. Challenge mode lets you select any of the 400 puzzles that you would like to play. So let's talk about the actual puzzles by giving you an example. The very first puzzle, on easy mode presents you with a 4x4 chess grid. On it are 3 pieces, a rook and two pawns. It is your job to make any legal move with any piece and only leave one of them. Since this one is easy I'll give it away, just make two legal capture moves with the pawn and you win. As the puzzles progress they get harder and harder. An example of one of the harder puzzles would include that same 4x4 grid but with 8 pieces instead of 3. This takes the complexity way up and really makes you think.

What's great about this title is that it is really polished. The developers spent time making what could have been a poor port of a physical board game into something that people will keep going back to until they've completed all of the puzzles. It's quick to bring up and quick to jump into your last game. Options abound include Music and Sound Effects and the ability to clear out your progress so far if you want to wipe all of it out. You can also take a tutorial or see information about the game. Little touches also include Home and Close buttons on most of the screens. How many times have you been in a game and not known how to get back to the main menu? While in any particular level, the game also has buttons for Resetting the board, Undoing your last move and getting a hint. If you do take a hint it is only the next move which is great that it doesn't solve the entire puzzle for you. Which would probably ruin it. Taking a hint and finishing the puzzle will also leave you with a check mark on the selection screen that lets you know you didn't complete the puzzle without any help.

qrcodeSo go ahead and grab the trial. The 40 puzzles will keep you busy for a while, but for the real challenge purchase the full title and spend hours puzzling over the solutions. So far I've completed all of the Easy challenges (which weren't so easy) and made my way through the first 10 or so on each of the subsequent levels. I can say without a doubt that the hard levels are very difficult but also very rewarding when you do figure them out. I'm not so sure that this would better your chess skills but it will keep you entertained and can be a quick diversion that takes some skill if you need it. ThinkFun has done a great job with this title and I look forward to their next Android offering. This title easily gets a 4 out of 5 stars.